
The Outer Worlds 2 is the latest installment from Obsidian Entertainment, and the goofy Fallout-esque game will be a thrill for players.
Now, for those diving into the game, it'll be good to know what the revamped 'Flaws' system is, alongside which ones to pick.
Here's what we know.

The Outer Worlds 2: All Flaws and Which Ones To Pick
Many players know the name Obsidian Entertainment, as they were famously the studio that developed Fallout New Vegas, a classic amongst fans.
Now, catapulting off the success they endured with the first Outer Worlds, the second one is reminiscing on some aspects, including Flaws.
Flaws are a mechanic that will affect your player over time, and, opposite to Perks, they're designed to hinder some aspects of your gameplay in various ways.
|
Flaw |
Positive Effect |
Negative Effect |
How to unlock |
|---|---|---|---|
|
Anger Management |
+25% power attack damage |
+50% damage recieved while blocking |
Using power attacks |
|
Bad Knees |
+50% crouch speed |
Crouching emits a 10m radius of sound |
Crouching |
|
Consumerism |
-15% vendor prices |
-10% sell prices |
Purchasing the Premium Edition |
|
Dangerously Curious |
+100% hacking experience |
+1 Bypass Shunt required for hacking |
Hack Terminals |
|
Dependent |
+25% damage to enemies damaged by companions |
-10% damage |
Have you companions take lots of damage |
|
Drug Addiction |
-40% toxicity from Medical Inhaler |
-20% health restored from Medical Inhaler |
Use the Medical Inhaler |
|
Easily Distracted |
+1 Skill Point per level |
Can only add skill points to lowest non-zero Skill |
Widely distribute Skill Points |
|
Easily Startled |
-25% footstep volume & detection rate |
Damage resistance and evasion ignored for 8s when caught |
Get spotted by enemies easily, than hide |
|
Energy Hog |
+50 max gadget energy |
-25% energy recharge rate |
Use Gadgets |
|
Flawed |
Gain a perk point every 5 levels per flaw |
You must accept flaws |
Accept at least two flaws |
|
Foot-in-Mouth Syndrome |
+15% XP from all sources |
Dialogue is randomly chosen |
Speed through conversations |
|
Gluttony |
+15% healing from food |
-10% combat movement speed |
Eat a lot of food |
|
Hermit |
+25% chance to double items on breakdown |
+50% vendor prices |
Break down a lot of items without going to vendors |
|
Kleptomania |
+100% vendor buying price |
Will ocasionally automatically steal nearby objects |
Thievery |
|
N-Radiated |
Can camouflage for 30s |
When hit, 5% chance to camouflage, but take 5% max HP damage |
Complete N-Ray Range mission |
|
Overprepared |
+50% magazine size |
-40% damage for 8s if clip empties |
Repeatedly reload your gun when clip isn't empty |
|
Reckless Leadership |
When one companion goes down, other is fully healed |
You cannot revive your companions in combat |
Don't revive your downed companions regularly |
|
Technophobia |
+20% damage to automechanicals |
+20% damage from automechanicals |
Fight lots of automechanicals |
|
Teetotaler |
+25% health from Medical Inhaler |
+25% toxicity from Medical Inhaler |
Avoiding max toxicity from Medical Inhaler |
|
Treacherous |
+50% enemey awareness depletion & +100% sneak attack damage |
-25% base health |
Stealth Attacks |
|
Sungazer |
Continually heal up to 50% max HP during the day |
Permanent eyesight damage, +100% weapon spread |
Stare into the sun |
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