The new game mode, Totally Balanced Overwatch makes some interesting changes to heroes, and we’re going to run over all of them below.
Overwatch 2 Totally Balanced Overwatch Patch Notes: All Hero Changes and More
Each hero has gotten some notable changes to their kit during this update, alongside some incredible voice lines. Here’s all of the changes below.
Boosters
- Can now move backwards.
- Can now be canceled with Crouch.
- Canceling the ability with Crouch in the first .4 seconds reduces the cooldown to 1.5 seconds.
Self Destruct
- Knockback increased by 900%.
Doomfist
Developer Comments: Doomfist is a mobility hero, so there’s no reason he should be slowing down while blocking right?
- ower Block and Meteor Strike also empower your next Quick Melee.
Power Block
- Movement Speed Modifier increased from .65x to 1.25x.
Junker Queen
Developer Comments: Leave it to Junker Queen to cut her way toward new heights.
Jagged Blade
- Pressing Secondary Fire while the ability is active now magnetizes Junker Queen to Gracie.
- Cooldown now starts when blade starts returning to Junker Queen.
- Cooldown decreased from 6 to 4 seconds.
Mauga
Developer Comments: Smallga
- Health decreased from 350 to 25.
- Mauga’s Scale has been reduced by 50%.
Incendiary Chain Gun
- Hitting enemies who are ‘On Fire’ will Ignite them.
Orisa
Developer Comments: Efi has made some changes to Orisa’s technology inspired by a completely hypothetical scenario where a certain archer rides her into battle.
Energy Javelin
- Ricochets once.
- Explodes when it sticks.
Ramattra
Developer Comments: We heard Ramattra wasn’t suffering enough so we’ve increased his suffering so that when he causes suffering his enemies will suffer as much as he has suffered.
- Base armor increased from 100 to 225.
Annihilation
- Moved from his Ultimate to Ability 1
- No longer pauses its duration while dealing damage.
- Movement Speed Increased by 20%.
- Duration increased from 3 to 5 seconds.
- Damage Per Second Decreased from 30 to 20.
- Radius decreased from 12 to 9 meters.
Nemesis Form
- Moved from his Ability 1 to his Ultimate.
- Always has Annihilation active while in use.
- Fully heals Ramattra on use.
- Pummel Damage increased from 60 to 75.
- Pummel Range has been increased from 10 to 15.
Reinhardt
Reinhardt Comment: HAHA! THIS IS JUST LIKE PING PONG! WATCH THIS, BRIGITTE! I WILL BE ENTERING THE CHAMPIONSHIP THIS YEAR!
Barrier Field
- You can now press Primary Fire to reflects projectiles.
- Health decreases by 20% every second while reflecting.
- Barrier size decreased to 50% while Reflecting.
- Camera Lock input now bound to Quick Melee.
Roadhog
Developer Comments: Much to the chagrin of his enemies, Roadhog has recently discovered baseball.
Pig Pen
- Projectile Speed increased from 26 to 80.
- Projectile Damage increased from 0 to 40.
Sigma
Developer Comments: Danger! Falling rocks.
Accretion
- Projectile Speed decreased from 37 to 30.
- Projectile Gravity decreased from 18 to 2.
- Pressing the ability button while Accretion is active will cause the rock to crash into the ground. When crashed, it will deal 50 damage in a 4-meter radius and stun anyone damaged.
Winston
Developer Comments: Empowering the “no aim” playstyle.
Tesla Cannon
- Secondary Fire now chains between enemies.
Primal Rage
- Punches also cause lightning to chain between enemies.
Wrecking Ball
Developer Comments: We’re preparing to retcon Wrecking Ball into a crab. Hope these changes are sufficiently immersive.
- Wrecking Ball’s sideways movement speed increased by 55%.
Quad Cannons
- Deals increased damage as you continue to walk sideways.
Zarya
Developer Comments: Please don’t burst Zarya’s bubble, no matter how big it gets.
Particle Barrier and Projected Barrier
- Increases the size of the bubbled target by 1.75x.
DAMAGE
Ashe
Developer Comments: B.O.B.’s upset from being called the wrong name, so F.R.E.D.’s picking up the slack.
F.R.E.D.
- New Ability on mouse scroll.
- Weapon Swap.
- Call in F.R.E.D. to charge for a short duration before leaving.
Bastion
Developer Comments: Yeah, we’ve switched up his configurations a little. So anyway, start blastin’.
Configuration: Assault
- Configuration: Assault is now the default form.
- Movement speed penalty has been removed.
- Configuration: Assault now has 150 Ammo.
- Damage per bullet decreased from 12 to 5.
- Now deals 1.5x damage for critical hits.
Reconfigure
- Now transforms Bastion into Configuration: Recon.
- Grants a movement speed bonus of 35%.
- Configuration: Sentry now fires shotgun blasts.
Cassidy
Developer Comments: Extra survivability is every cowboy’s dream – just don’t die.
Wanted!
- New Passive
- One enemy is marked. Kill them to gain 50 health until the next time you die. After 5 kills, you gain 1 health each time.
Echo
Developer Comments: Now bringing Mystery Heroes into other modes.
Focusing Beam
- Targets within 8 meters of Echo take damage as if they’re under half health.
Duplicate
- Can no longer choose who you duplicate.
- Can now duplicate allies.
- Duplicate’s Health no longer capped at 300 health.
- Duplicate now gains an extra 100 Shields.
- Bonus Ult Charge Gain Rate increased from 4 to 6.5.
Genji
Developer Comments: Parry this! *Not exclusive to casual players.
Deflect
- Press Primary Fire with perfect timing to critically deflect a projectile.
Hanzo
Developer Comments: Hanzo has always struggled to overcome his past, so it’s hard for him not to bounce back to old habits.
Storm Arrows
- Number of ricochets increased from 1 to 3.
- Number of projectiles per shot increased from 1 to 5.
- Damage of each projectile decreased by 78%.
Junkrat
Developer Comments: Junkrat put bombs on his bombs. Not sure why this would surprise anybody.
Frag Launcher
- You can now detonate Frag Launcher projectiles with Secondary Fire.
Mei
Developer Request: Definitely do not use this to get to spots on the map you’re not supposed to get to, thanks.