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Take care

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Modern Warfare 2 is the latest installment within the iconic franchise, and while players are still diving into the beta, Infinity Ward has some changes up their sleeves.

\n

These changes/additions come after the PlayStation beta weekend, where players had some gripes with certain mechanics within the games.

\n

Ones such as the new mini-map and the in-game audio being very loud within your Roccat headset. So, Infinity Ward has addressed these isues, and we're going to run over it below!

\n
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\n
\n
\n
\n
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\n \n Modern Warfare 2 Beta Patch Notes and Changes: Full Update and More
\n \n
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\n\n
\n\n
\n
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\n
\n
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Infinity Ward have come forward to speak on the most talked about issues players have had with the game thus far, and give their take into whether or not they're going to change certain mechanics.

\n

For instance, the mini-map has probably been the most talked about change within the game, as a large majority want them to revert back to the classic one.

\n
\n\n
\n\n\n
\n \n \n \n \n \"\"\n \n \n \n \n \n \n \n
\n\n\n
\n
\n

Anyways, below are all the notes Infinity Ward have made regarding changes to the second weekend of the beta, and moving ahead.

\n

Maps

\n
    \n
  • Introducing two new battle maps: Sariff Bay and Sa’id.
  • \n
\n

Modes

\n
    \n
  • Ground War is back! Enjoy up-to 32v32 combat with brand new vehicles and dynamic combat.
  • \n
  • Introducing our Sandbox TDM, Invasion (or what we like to call the Shipment of Ground War). Invasion pits two teams of 20 players and 20 AI against each other. With large maps, 80 combatants, water play, ground vehicles, air vehicles and more– it’s absolute chaos!
  • \n
  • Third Person Moshpit is returning for Weekend Two.
  • \n
\n

Gameplay

\n
    \n
  • We’ve made adjustments to player visibility that should make enemy targets easier to spot.
  • \n
\n

Perks

\n
    \n
  • The perk earn rate will remain the same for the start of Beta Weekend One. Once all platforms are open, we will be increasing the earn rate significantly.
  • \n
\n

Audio

\n
    \n
  • Decreased the overall distance from which you could hear enemy and ally footsteps
  • \n
  • Mixed the volume of local and non-local player slide sounds to be more in-line with other movements
  • \n
  • Added an equalizer to soften ally footsteps versus enemy footsteps, making enemy audio more distinct
  • \n
  • Adjusted mix presets– particularly the mix of ambient sounds, which will make footsteps slightly less pronounced
  • \n
\n

Weapon Tuning

\n

FTAC Recon

\n
    \n
  • Reduced damage while in full-auto
  • \n
  • Increased full-auto recoil
  • \n
  • Minor headshot damage reduction
  • \n
\n

FSS Hurricane

\n
    \n
  • Reduced damage at distance
  • \n
  • Lower headshot multiplier
  • \n
\n

Lachmann-556

\n
    \n
  • Minor recoil increase
  • \n
  • Minor headshot reduction
  • \n
  • Minor hipfire spread increase
  • \n
\n

M4

\n
    \n
  • Minor hipfire spread increase
  • \n
\n

M16

\n
    \n
  • Minor hipfire spread increase
  • \n
\n

Kastov-74u

\n
    \n
  • Minor hipfire spread increase
  • \n
\n

Lachmann Sub

\n
    \n
  • Minimum damage reduction
  • \n
  • Minor headshot damage reduction
  • \n
\n

Maps

\n
    \n
  • Valderas Museum has returned following fixes to lighting
  • \n
  • Patched various geo on Farm 18, Breenburgh Hotel, and Mercado Las Almas
  • \n
\n

User Interface

\n
    \n
  • We’ve addressed a number of UX bugs including Gunsmith and progression issues. The level cap for Weekend Two is level 30. If you played in Weekend One, your progress should carry over to Weekend Two.
  • \n
  • We are also working on a number of UI and UX improvements for launch.
  • \n
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\n\n\n\n\n","datePublished":"2022-09-23T11:47:47Z","description":"Notes","headline":"Modern Warfare 2 Beta Patch Notes and Changes: Full Update and More","image":"https://cdn.shopify.com/s/files/1/0556/5795/5430/articles/unnamed_2c53ea15-c093-4d04-8087-27f15a67acdf.jpg?v=1706890675","url":"https://nz.turtlebeach.com/blog/modern-warfare-2-beta-patch-notes-and-changes-full-update-and-more-xbox-series-x-s-playstation-5-pc"}

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Turtle BeachSeptember 23, 2022

Modern Warfare 2 Beta Patch Notes and Changes: Full Update and More

Take care

Modern Warfare 2 is the latest installment within the iconic franchise, and while players are still diving into the beta, Infinity Ward has some changes up their sleeves.

These changes/additions come after the PlayStation beta weekend, where players had some gripes with certain mechanics within the games.

Ones such as the new mini-map and the in-game audio being very loud within your Roccat headset. So, Infinity Ward has addressed these isues, and we're going to run over it below!

Modern Warfare 2 Beta Patch Notes and Changes: Full Update and More

Infinity Ward have come forward to speak on the most talked about issues players have had with the game thus far, and give their take into whether or not they're going to change certain mechanics.

For instance, the mini-map has probably been the most talked about change within the game, as a large majority want them to revert back to the classic one.

Anyways, below are all the notes Infinity Ward have made regarding changes to the second weekend of the beta, and moving ahead.

Maps

  • Introducing two new battle maps: Sariff Bay and Sa’id.

Modes

  • Ground War is back! Enjoy up-to 32v32 combat with brand new vehicles and dynamic combat.
  • Introducing our Sandbox TDM, Invasion (or what we like to call the Shipment of Ground War). Invasion pits two teams of 20 players and 20 AI against each other. With large maps, 80 combatants, water play, ground vehicles, air vehicles and more– it’s absolute chaos!
  • Third Person Moshpit is returning for Weekend Two.

Gameplay

  • We’ve made adjustments to player visibility that should make enemy targets easier to spot.

Perks

  • The perk earn rate will remain the same for the start of Beta Weekend One. Once all platforms are open, we will be increasing the earn rate significantly.

Audio

  • Decreased the overall distance from which you could hear enemy and ally footsteps
  • Mixed the volume of local and non-local player slide sounds to be more in-line with other movements
  • Added an equalizer to soften ally footsteps versus enemy footsteps, making enemy audio more distinct
  • Adjusted mix presets– particularly the mix of ambient sounds, which will make footsteps slightly less pronounced

Weapon Tuning

FTAC Recon

  • Reduced damage while in full-auto
  • Increased full-auto recoil
  • Minor headshot damage reduction

FSS Hurricane

  • Reduced damage at distance
  • Lower headshot multiplier

Lachmann-556

  • Minor recoil increase
  • Minor headshot reduction
  • Minor hipfire spread increase

M4

  • Minor hipfire spread increase

M16

  • Minor hipfire spread increase

Kastov-74u

  • Minor hipfire spread increase

Lachmann Sub

  • Minimum damage reduction
  • Minor headshot damage reduction

Maps

  • Valderas Museum has returned following fixes to lighting
  • Patched various geo on Farm 18, Breenburgh Hotel, and Mercado Las Almas

User Interface

  • We’ve addressed a number of UX bugs including Gunsmith and progression issues. The level cap for Weekend Two is level 30. If you played in Weekend One, your progress should carry over to Weekend Two.
  • We are also working on a number of UI and UX improvements for launch.