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Nick FarrellFebruary 4, 2026

Is The Map Procedurally Generated In Hytale? Answered

Hytale has now been fully released to players, and for many, this has been a long time coming, as the game has been in development for quite some time now. 

The map in-game has been a major positive for the game, but those entering a new world are going to want to know if the map is random/procedurally generated each time.

Here's what we know. 

Is The Map Procedurally Generated In Hytale? Answered 

Hytale has now released globally, and while the game is still very much a work in progress, it has been a blast for players.

Now that the game has been released into early access, and if you're creating a brand new save, then you'll want to know that, yes indeed, the map is procedurally generated. 

Hytale themselves have put up an in-depth blog post commenting about the environment of the world and they've noted the following: 

Hytale's world was always intended to be curated and procedural. This means designers have significant control over what appears in the world and how, even though it's procedural. This shaped many of the decisions we made in world-gen V2, including giving designers even greater control than before over how content appears in the world. This would include ways for us to better balance resource distribution, breadcrumbing & signposting meaningful content and much more. 

Going Forward

Keep in mind that we are in Early Access, many systems are still under active development, and the asset structure will change frequently as we complete core features over the coming months. We'll deprecate features being replaced where possible, rather than remove them suddenly, because it's important to us to support creators in the same way we support our designers.

As part of our push to support creators at every step, we'll publish first-party tutorials, guides, and documentation to train the community alongside us. These will cover everything from gritty world-generation concepts and specific techniques used by designers to in-depth systems documentation and best practices for performance optimization.

Over the short term, we'll be focusing on performance improvements, upgrading existing features, and making the asset structure more modular and flexible. In the long run, we're planning a ton of really cool features such as procedural rivers and paths guiding players and connecting places, procedural architecture for generating dungeons, ruins and buildings, organically growing fauna to increase diversity and coherence, waterfalls, and more. Community feedback and suggestions will directly shape the future of Hytale's world generator!

Get geared for Hytale, and be sure to check out our wide array of phenomenal gaming headsets and controllers