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Nick FarrellOctober 10, 2024

Diablo 4 Season 6: All New Class Skills

Diablo 4 Vessel of Hatred is going to be the games first DLC, and from what we can tell, it's going to be stellar, and it's going to release side by side with Season 6. 

Classes are going to get some drastic changes, including a brand new active passive/skill for each. 

Here's all of them. 

Diablo 4 Season 6: All New Class Skills

Blizzard has now showcased some of the aspects of how the class is going to operate, and it's going to feature some incredible movement, alongside unique combat mechanics. 

These new skills/passives are going to be stellar for mowing down enemies on the various difficulty levels in D4 Season 6. 

Barbarian

  • Mighty Throw [Weapon Mastery Skill, 12 Second Cooldown]: Hurl your weapon, dealing 80 Weapon damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals 35 Weapon damage every second for 4 seconds.
    • Enhanced Mighty Throw: While a thrown weapon is out, gain 25%[+] increased Attack Speed.
    • Fighter’s Mighty Throw: Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 5 3% of your Maximum Life as a Barrier for 5 seconds.
    • Warrior’s Mighty Throw: Mighty Throw's impact deals 200%[x] increased damage and Stuns enemies for 2 seconds.

Druid

  • Stone Burst [Earth Core Skill, 30 Spirit Cost]: Gather stones beneath your enemies then detonate them dealing 120  Weapon damage. Channeling deals 20% Weapon damage and increases the size of the affected area, up to a 400% increase after 1.0 seconds.
    • Enhanced Stone Burst: Stone Burst's final explosion damage is increased by 25%[x] within the initial radius.
    • Primal Stone Burst: While Channeling Stone Burst, and for 2 seconds after it ends, gain 30%[+] Attack Speed.
    • Raging Stone Burst: Stone Burst costs 66%[x] more Spirit, and its final explosion deals 50%[x] more damage.

Necromancer

  • Soulrift [Darkness Ultimate Skill, 50 Second Cooldown]: For 8 seconds, you corrupt surrounding enemies, dealing 65% Weapon damage per second. Every 0.25 seconds of this duration, you absorb the souls of up to 3 enemies, gaining 2 Essence and a Barrier for 2% of your Maximum Life for 5 seconds. You absorb 3 souls at a time from Bosses.
    • Supreme Soulrift: Every soul absorbed increases your damage by 1%[x], up to 30%[x]. This bonus persists for 5 seconds after Soulrift ends.
    • Prime Soulrift: Enemies with their souls ripped out become Vulnerable for 2 seconds. When Damaging enemies affected by Soulrift, you have a 5% chance to absorb their soul.

Rogue

  • Dance of Knives [Cutthroat Agility Skill, 6 Charges, 1 Second Charge Cooldown]: Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing 70% damage. You gain 20%[+] Movement Speed and 10%[+] Dodge Chance while Channeling Dance of Knives.
    • Enhanced Dance of Knives: Every 30 meters you travel while Channeling Dance of Knives grants 4 Charges.
    • Methodical Dance of Knives: When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% Weapon damage. The Channeled duration determines how many are dropped.
    • Disciplined Dance of Knives: Dance of Knives Slows enemies hit by 25% for 3 seconds and has a 20% chance to pierce.

Sorcerer

  • Familiar [Conjuration Skill, 3 Charges, 12 Second Charge Cooldown]: Summon a Familiar matching the element of your last cast Skill for 8 seconds. It seeks enemies and periodically explodes, dealing 40% of its element's damage in an area.
    You may have 6 Familiars active at a time.
    • Enhanced Familiar: Familiars apply effects around them every 0.5s based on their element. Fire Familiar: Applies 40 94% Burning damage to enemies. Cold Familiar: Applies 15% Chill to enemies. Lightning Familiar: Stuns enemies for 1 second.
    • Summoned Familiar: Your Familiars' elements now follow a set cycle through Fire, Cold, and Lightning when you cast any Skill. While you have at least two different element Familiars active, you gain 3%[+] Damage Reduction.
    • Invoked Familiar: While you have a Familiar active, you deal 10%[x] increased damage of its type.

In the meantime however, be sure to get geared up for the new DLC by checking out our Vulcan II TKL Pro keyboard