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Destiny 2 has consistently been one of the most played live service games throughout the years, and as players embark during the Lightfall DLC, we’re slowly approaching The Final Shape.
Now, Bungie has given us some insight into the artifact for this DLC.
Here's what we know.
Destiny 2 The Final Shape Artifact: All Choices, Bonuses and More
With The Final Shape here, players are going to be wanting to check out all the content that the DLC has to offer, and Bungie has packed quite a bit into it.
One of the usual additions each DLC is the artifact, and they've outlined all the choices players will be able to make this time around below.
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Anti-Barrier Pulse Rifle Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active. |
Logic Reductor Weapons with the Radiolaria Transposer origin perk deal increased damage to Vex. Extends the duration of the radiolaria pools created by Radiolaria Transposer. |
Elemental Siphon Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. |
Counter Energy When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability. |
Prismatic Transfer When you cast your Super, each member of your fireteam with a Super type different than yours gains a bonus to weapon damage. |
Unstoppable Sidearm Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Sidearms are always overcharged when the modifier is active. |
Overcharged Armory Weapons with the Dealer’s Choice, Radiolaria Transposer, Collective Purpose, and Sundering Origin traits are always Overcharged weapons for you when that modifier is active. |
Overload Sword Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions. Additionally, Swords are always overcharged when that modifier is active. |
Blade Stamina Rapidly defeating combatants with a Sword refunds some ammo. |
Argent Blade While you have Armor Charge, dealing damage with a Sword consumes an Armor Charge and empowers your Sword for a short time, granting it bonus damage and energy charge rate. |
Unstoppable Scout Rifle Aiming down sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active. |
Authorized Mod: Elemental Charge The energy cost of Elemental Charge mods are significantly discounted. |
Creeping Chill Stasis weapon final blows against slowed or frozen targets release a burst that slows. |
Void Hegemony While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield. |
Expanding Abyss Void sources deal increased damage to weakened targets. |
Overload Hand Cannon Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying abilities energy regeneration, and lowering combatant damage output. Strong against Overload Champions. Additionally, Hand Cannons are always overcharged when the modifier is active. |
Saint's Inspiration Rounds loaded by the Cast No Shadows origin perk can overflow the magazine. |
Press The Advantage Breaking a combatant’s shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance. |
Radiant Orbs While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant. |
Shieldcrush While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage. While you have amplified or radiant, your grenade recharges faster and deals increased damage. |
Anti-Barrier Submachine Gun Submachine Guns you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Submachine Guns are always overcharged when the modifier is active. |
Winning Hand While using weapons with the Dealer’s Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby enemies. Having several equipped weapons with the Dealer’s Choice origin trait increases the effect of the explosion. |
Threaded Blast Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion. |
Galvanic Armor While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified. |
Transference Gain increased grenade and melee damage while transcendent. Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends. |