Modern Warfare 3 is now the main focal point for Call of Duty fans for the next while, and with the game being released now, players are amped to dive into this year’s content.
All eyes are on the game at the moment, and they’ve gone ahead and released the brand new Warzone map and some patch notes to go along with it.
Here’s what we know.
Call of Duty Modern Warfare 3 Warzone Season 1 Patch Notes – December 7
With Modern Warfare 3 fully released, players are getting situated with all the weapons, maps and more, and this is all about to change with the arrival of Season 1 content.
Now, the arrival of the new Warzone map comes with a new set of patch notes that Infinity Ward have released for players.
Check them out below.
WEAPONS
The following Weapons are new to the entirety of the Modern Warfare III offering as of Season 1.
» Assault Rifles «
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RAM-7
- Exceptionally compact, this bullpup assault rifle sports a lightweight, polymer frame and is chambered in versatile 5.56.
- Unlockable via Sector A7 of the Season 1 Battle Pass
» Sniper Rifles «
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XRK Stalker
- Stalk your prey and lay them out with this tactical sniper rifle chambered in .50 Cal.
- Unlockable via Sector A4 of the Season 1 Battle Pass
» Launchers «
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Stormender
- This state-of-the-art weapon system fires a localized EMP on a slight delay. Destroys tactical and lethal equipment and temporarily disables other electronic devices.
- Unlockable via Sector A12 of the Season 1 Battle Pass
ATTACHMENTS
In addition to the abundance of Modern Warfare 3 Attachments coming alongside the Weapons list above, Players will see a brand new type of Attachment called Aftermarket Parts. These are unique Attachments that are typically linked to a specific Weapon or class of Weapon, as detailed below:
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JAK Purifier
- Equip an underbarrel flamethrower. 🔥
- Compatible with: MTZ-556, Holger 556, DG-56, SVA 545, RAM-7, MTZ-762, BAS-B, Sidewinder, Riveter
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JAK Ettin Double Barrel Kit
- This kit creates two stacked barrels that fire simultaneously. This offers twice as much down-range damage at the cost of some accuracy.
- Compatible with: AMR9
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JAK Thunder LMG Kit
- Dominate lanes and hold objectives with this LMG conversion kit that brings a large capacity magazine and ramps in fire rate the longer you hold down the trigger.
- Compatible with: Sidewinder (BR)
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JAK BRB
- This compensator borders on excessive, offering a phenomenal reduction to recoil while significantly increasing muzzle report, resulting in an extended red dot on enemy radars.
- Compatible with: Many Assault Rifles, Submachine Guns, Battle Rifles, Marksman Rifles, and Sniper Rifles.
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JAK Bullseye
- Very low-profile dot Optic. Limited interference from framework offers an exceptionally clear sight picture.
- Compatible with: Most weapon categories
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JAK Glassless Optic
- This small, glassless reflex Optic offers a crisp and clear sight picture for snappy target acquisition.
- Compatible with: Most weapon categories
-
JAK Signal Burst
- A conversion kit designed for accuracy and controllability with four-round bursts.
- Compatible with: Holger 556 (AR)
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JAK Beholder Rifle Kit
- A long and heavy barrel that offers the best increase to range. Improves recoil control and damage range, converting this Handgun into a single-shot Rifle.
- Compatible with: TYR (Handgun)
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JAK Headhunter Carbine Conversion
- Rival Assault Rifles with this three-round burst conversion kit that excels at mid range combat.
- Compatible with: Rival-9 (SMG)
The unique attachments listed above will be rolling out to players over the course of Season 1. Keep an eye out on Raven Software and Sledgehammer Game official channels for updates.
WARZONE
The content covered in the following section pertains primarily to Call of Duty Warzone.
MAPS
New Large Map
Positioned in Western Asia, nestled on the eastern border of the Black Sea and bordering Al Mazrah, Urzikstan is steeped in rich, turbulent history and only recently emerged from the oppressive rule of dictator Roman Barkov. Our map design acknowledges this history, weaving it into the landscape that now faces the looming threats from the Allegiance and the ultranationalist forces led by Viktor Zakhaev.
Central to our design philosophy is a deep respect for our community, as we focus on a balanced, fluid, and dynamic gameplay experience that harmonizes the intensity of dense urban warfare with the strategic openness of rural battlegrounds. With enhanced mobility being another key pillar of our design, Urzikstan is interspersed with a variety of new and returning traversal options, including vertical ascenders, horizontal ziplines, redeploy drones, and even a mobile point of interest – the driveable train.
Urzikstan is a testament to our commitment to our players, strategic balance, and innovative design, set against the backdrop of a region emerging from its tumultuous past, only to face brand new challenges.
New Mobile Point of Interest
- Take control of Warzone’s first controllable mobile POI, Urzikstan’s new drivable train, complete with forward and backward engine controls, a horn, and a handbrake in the caboose (rear carriage) for tactical braking.
- The new Drivable Train also includes individual carriages that contain a Buy Station, a UAV Tower, an Ammo Depot, and a guaranteed Legendary Supply Crate.
- The Drivable Train will also start at different points along the train track in each match.
- Since Call of Duty: Next, further improvements have been made to the vaulting and hop up points to provide easier access to mantle onto the train and the cart roofs.
New Traversal Mechanic
- In addition to the vertical ascenders, expect ziplines to allow rapid horizontal navigation across Urzikstan. Look for ziplines across the map, often allowing faster travel across otherwise more challenging topography, like water or tall structures.
- If you watched Call of Duty: Next, Quality of Life improvements have already been made to this system enabling easier on/off access for the Operator using either type of transport line.
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Hadiqa Farms
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Traits
- Fewer buildings
- Wide open fields
- River access
- Little verticality
- Long range advantage
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Minor POIs
- Hamza Bazaar
- Zohoor Ranch
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Traits
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Levin Resort
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Traits
- Abandoned tourist site
- High ground advantage
- Multiple vantage points
- Inspired by Hardhat
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Minor POIs
- Rostova Shops
- Kotovo Blocks
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Traits
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Low Town
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Traits
- Run down shacks
- Close to water
- Central to the map
- Short range advantage
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Minor POIs
- Abtal Academy
- Al-Sada Village
- Old Al-Sada
-
Traits
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Old Town
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Traits
- Dilapidated buildings
- Stunning interiors in Bathhouse
- Central to the map
- Inspired by Seatown
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Minor POIs
- Seatown
- Opal Palace
- Nahr Bathhouse
-
Traits
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Orlov Military Base
-
Traits
- Missile silos, bunkers, and facilities
- Built into mountainous terrain
- Scattered barricades
- PMC Military presence
- Inspired by Countdown
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Minor POIs
- Drezna Sub Base
- Kadurin Silo
- Zlatyev Array
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Traits
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Popov Power
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Traits
- Cooling towers, containment structures, industrial buildings
- Large interior spaces
- Highway and River access
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Minor POIs
- Sorokin Industrial
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Traits
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Seaport District
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Traits
- Docks, shoreline, and maritime buildings
- Vantage points by land or by sea
- Easy rotation opportunities
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Minor POIs
- Al-Abboud Condos
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Traits
-
Shahin Manor
-
Traits
- Isolated location
- Multiple floors
- Abundant loot
- Focused on close-quarters-combat
-
Minor POIs
- Raaha Island
-
Traits
-
Urzikstan Cargo
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Traits
- Waterways and cargo containers
- Vantage points via tall cranes
- Hot drop potential
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Minor POIs
- Talanov Outpost
-
Traits
-
Zaravan City
-
Traits
- Heavy urban setting
- Maze of streets and seemingly endless vantage points
- Safer looting opportunities
- Interiors prone to engagement
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Minor POIs
- Amara Riverside
- Ghalia Seaside
- Haifa Apartment Complex
- Quadri Shopping Center
- Tishrin Parkway
- Urzikstan Community Center
- Urzikstan University
-
Traits
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Zaravan Suburbs
-
Traits
- Rooftop gardens, concert hall, community center
- Access to downtown without crossing water
- Dense Roadway access
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Minor POIs
- Al-dahr Estates
- Shorok Opera House
- Souk Nuri
-
Traits
New Map
This brand new 1v1 Gulag named “Silo” is characterized by its stark, symmetrical layout that lends to both striking visuals and balanced engagements. This symmetry not only enhances player immersion but ensures equal opportunities for both contestants to redeploy to the field. This new arena is also rich in loot, strategically placed to encourage exploration and adding an additional layer of resource management and strategy.
Here is a series of new features that elevate this Gulag in various ways:
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Map Variants New Location Modifiers
- Players now have a chance to encounter one of three possible Gulag map variants.
- Each map variant offers 3 clear lanes allowing for simple 1v1 gameplay.
- The overall gameplay of each map variant will remain similar but sight-lines and visuals will change match to match.
- Map variants include:
- A boxed center with various cover and pathways in. Crates and corners riddle the layout making it dangerous to rush without a plan.
- An open layout with light cover and a circularly enclosed center with limited access.
- A fairly open center with a boxed out area making the threshold from spawn to center very fast but providing rotational opportunity.
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Public Events New Dynamic Events
- A series of new Public Events have been introduced including:
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Go Again
- Get another chance if you lose your fight.
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Cash Grab
- More cash on the ground with a larger stack in the middle of the arena.
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Locked & Loaded
- Start with full armor and two upgraded guns.
-
Go Again
- A series of new Public Events have been introduced including:
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Overtime Ascender New Win Condition
- When Overtime kicks in, rather than vying for control of a Flag point, Players will now have to outplay their opponents for a chance to use the vertical Ascender that spawns in the center of the map.
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Post Victory Looting New Gameplay
- Upon eliminating their opponent, Players will be allowed to continue roaming and looting the Gulag until the moment they are redeployed to the field.
MODES
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Battle Royale Returning Mode
- This is the Battle Royale experience that Players have become ever so familiar with since Warzone’s launch in 2020. Players infil, scavenge for weapons, equipment, and other resources while preparing for the impending conflict. The map’s playable area gradually shrinks over time, forcing survivors into closer proximity – upping the ante. The ultimate objective? To be the very last squad standing when the smoke clears. It’ll take a combination of skill, strategic planning, and sometimes a bit of luck, to exfil with that victory.
-
New Map:
- Urzikstan
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Player Count:
- 100
-
Match Length:
- ~20 Minutes
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Resurgence Returning Mode
- A fan favorite, this Mode is a spin on the Battle Royale formula that emphasizes a faster-paced, more aggressive playstyle on smaller maps. Rather than being thrown into the Gulag, Players that are eliminated will redeploy after a short respawn timer – that is, as long as they have teammates that are still alive. This redeploy mechanic allows players to relinquish discretion and encourages taking greater risks, resulting in more frequent engagements. And true to the original experience, earning points will reduce this timer.
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Returning Maps:
- Ashika Island
- Vondel
-
Player Count:
-
Ashika
- Solos – 52
- Duos – 52
- Trios – 51
- Quads – 52
-
Vondel
- Solos – 72
- Duos – 72
- Trios – 72
- Quads – 72
-
Ashika
-
Urzikstan Resurgence New Limited-Time Mode
- While Resurgence is hosted on entire Maps, this mode will adhere to the same ruleset while exclusively emphasizing several critical Points of Interest located throughout Urzikstan. These locations have been carefully handcrafted to accommodate the high-paced, loot-hungry playstyle that we’ve all come to expect from Resurgence.
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Locations:
- Urzikstan Points of Interest
- Orlov Military Base
- Popov Power
- Zaravan Suburbs
- Urzikstan Points of Interest
-
Player Count:
- Solos – 44
- Duos – 44
- Trios – 45
- Quads – 44
-
Rotation Resurgence Returning Mode
- With the wealth of maps on offer in Resurgence, Rotation Resurgence allows Players to drop into one of several possible locations that are carouseled on a fixed time interval displayed on the menu.
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Rotation Interval:
- 15 minutes
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Returning Maps:
- Ashika Island
- Vondel
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New Locations:
- Urzikstan Points-of-Interest
- Orlov Military Base
- Popov Power
- Zaravan Suburbs
- Urzikstan Points-of-Interest
-
Plunder Returning Mode
- Battle to earn the most cash in this returning game mode now set in Urzikstan. In Plunder, players loot cash from the map, complete contracts, and battle opponents to be the first team to earn $2 million. Reaching that cash threshold triggers a 3-minute overtime where cash values double. Be the top earning squad when time expires to win.
- Respawn is enabled in Plunder, and players always deploy with their selected loadout. This makes Plunder ideal for leveling up weapons and exploring the map without the looming threat of an enclosing circle of gas. The free-form nature also makes for a variety of viable strategies.
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New Map:
- Urzikstan
-
Player Count:
- 100
-
Match Length:
- ~15 minutes
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Lockdown Returning Mode | In-Season
- Inspired by the Multiplayer mode Hardpoint, Lockdown will task multiple Quads with capturing and holding zones throughout Vondel. This primary objective replaces the traditional Battle Royale last-squad-standing.
- This Mode is perfect for those who want to level up their weapons in a high-pace, objective-based mode. Lockdown allows for Custom Loadouts right at the start of the match.
- Lockdown will be added to the Playlist rotation during Season 1.
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Map:
- Vondel
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Player Count:
- 36