Apex Legends is getting the largest content release in quite some time with the release of Season 20. With it being dubbed Breakout, players are going to want to check out all the changes coming.
Some of these changes are drastically going to affect the way players are able to play Apex, and the new batch of weapon changes are here for players.
Here’s what we know.
Apex Legends Season 20 Breakout: All Weapon Changes
Apex has been in a tricky spot throughout the last couple of seasons, as the game has lost the identity it once had within the battle royale space. Now, Respawn is looking to take this back, by reverting some of the changes they made in previous seasons.
As of now, barring no delays, Season 20 of Apex Legends is currently slated to release on February 20, 2024, and this date should remain the same in the leadup to the release.
The following weapon changes are coming to Apex Legends during Season 20.
30-30
- Base damage reduced to 39 (was 42)
- Ammo capacity
- Base capacity unchanged (6)
- White Magazine reduced to 7 (was 8)
- Blue Magazine reduced to 8 (was 10)
- Purple & Gold Magazine reduced to 10 (was 12)
- Skullpiercer headshot multiplier reduced to 2.0 (was 2.1)
- Dual Loader removed as an integrated Hop-Up, now only loads 1 shell per reload
- Marksman Stock reload speed bonus normalized to match other sniper weapons
- Reloading 3 shells in a row now increases reload speed by 20% for the remainder of the reload
EVA-8 [Care Package]
- Damage reduced to 6 (was 7)
- Fire rate increased to 3 (was 2.4)
- Recoil reduced to better match the much faster fire rate
- Hammer Points: 20% damage increase against flesh (+1 damage)
- Gold Shotgun Bolt: shells reloaded on slide increased to 2 (was 1)
- Note: this change only affects the Care Package EVA-8
Hemlock
- Damage reduced to 20 (was 21)
- Hipfire spread increased
- Spread delay increased to 0.28 (was 0.21)
L-Star
- Can no longer equip Barrel Attachments
Prowler [Floor]
- Reverted to non-Care Package version
- Damage decreased to 15 (was 16)
- Select Fire Hop-Up removed
- Burst delay increased to 0.28 (was 0.24)
- Spread delay increased to 0.28 (was 0.15)
R-99
- ADS vertical and horizontal recoil increased
R-301
- Hipfire spread reduced
SMG Ballistics
- Projectile gravity increased across all SMGs
- Projectile launch speed reduced across most SMGs (Prowler unchanged)
1x Digital Threat
- Can no longer be equipped to SMGs
- Spawn rates reduced by 20%
Laser Sights
- Spread multipliers reduced
- White Laser Sight adjusted to x0.9 (was x0.8)
- Blue Laser Sight adjusted to x0.8 (was x0.6)
- Purple Laser Sight adjusted to x0.7 (was x0.4)